As I see it, VR is a super powerful thing, the greatest enabler. With it, we would be able to create theoretically infinite worlds of plenty. A pretty useful way to view this would be making something out of nothing. With VR, you get to value add to your lives stuff that’s technically not present… Continue reading VR unto fiction
Author: daimondust
Audio Trip – my favourite workout game
I bought Audio Trip in August last year and it has faithfully served as a staple VR game for me since. The game should be categorised as a rhythm game like Beat Saber as the song plays and you thereafter go reacting to the beats that are thrown in your path. As opposed to the… Continue reading Audio Trip – my favourite workout game
Dancing on a fine edge
Today, I will be talking about the VR game Crashland. This game has a very simple premise – one is stranded on a random planet and has to survive alien attacks for a set number of minutes each stage. If at the end of X minutes, you are still alive, a spaceship will beam you… Continue reading Dancing on a fine edge
My favourite action game
Let’s forget about order and self-imposed rules. I wanna talk about my favourite action game of all time, Holopoint. I remember I first bought this game before our first group meeting for a sociology group project. I played it, and I beat the first few levels, and man it was fun. And over the next… Continue reading My favourite action game
The first VN in VR (for the Quest)
Tokyo Chronos is a Japanese visual novel that occurs in the Chronos World. It gives off mystery vibes from the start: ‘Who is dead’? You have to solve that in order to escape that world (the MC plus his childhood friends). Now, is there any feature that inextricably ties Tokyo Chronos and VR together, such… Continue reading The first VN in VR (for the Quest)
Mainstream VR game No.1 : Slashing blocks
Today I’m going to talk about the 3rd VR game I bought – Beat Saber. Now I hesitated from buying it for a bit because of how mainstream it was, but eventually I did. And well, I must say I generally am satisfied with it. And now, to offer my perspective. I suppose many people… Continue reading Mainstream VR game No.1 : Slashing blocks
Zooming along the edge – Feel the Rush
Today, I will be posting about the second Oculus Quest game that I bought back in 2019 – Rush. Strictly going by genre, Rush is but a simple racing game. Even so, it has a competitive advantage by means of the VR platform it is on. This, I find, makes it unique enough to have… Continue reading Zooming along the edge – Feel the Rush
Swords of Gargantua – Refine melee combat
Swords of Gargantua is the first ever VR game I bought. My purchase history shows that I bought it on 16th July 2019, which is probably when my Oculus Quest arrived. Still, I am truly nowhere close to completing the game, having not really bothered to get good at it. Yesterday and today, I revisited… Continue reading Swords of Gargantua – Refine melee combat
A window into a world of potentialities – Quest
How substantial is the content available for the Oculus Quest right now? The official content from the Oculus Store, not those which require you to buy a wire, plug it in, make a developer account, ‘sideload’ etcetera. Well, many of the apps are actually media players whereas others may be exploration-based, interactive experiences or documentaries… Continue reading A window into a world of potentialities – Quest